![]() Although the game does use the typical random-encounter system found in past Dragon Warrior games, the encounter rate feels just about right here. As you might expect, exploring different areas results in more treasure, but, of course, more battles as well. ![]() The first treasure chest in the dungeon yielded a map, which came in handy when we ran into a few areas where the main pathway split. The first dungeon we ventured through was a fairly small cavern with three or four large rooms. There was a flashback scene that showed the evil jester in shadow, but intentionally refrained from revealing his face. In fact, we haven't even really seen him yet. And Dhoulmagus really is a mysterious villain. Since a capable fortune-teller would be pretty useful to a band of adventurers, you set off to find Kalderasha's crystal ball, hoping that in return he'll give you a clue about the whereabouts of the enigmatic Dhoulmagus. Turns out, the crystal ball belongs to a fortune-teller known as The Great Kalderasha. The first real mission in the game has you search an underground cavern for a crystal ball. We set out to find the evil jester Dhoulmagus in Dragon Quest VIII: Journey of the Cursed King. Also in your motley crew of outcasts are the horse princess Medea and a stout fighter named Yangus. You play as a generic hero who is employed by King Trode to find Dhoulmagus and put an end to his wicked ways. As it turns out, the evil madman responsible for that curse is a jester named Dhoulmagus. Just to bring you up to speed, Dragon Quest VIII is, as the subtitle implies, about a cursed king. When we last left off, we had just finished up the lengthy intro to the game and were given a taste of what the story is all about. We already know the game looks and sounds great, but how does it play? Read on to find out. ![]() We've since spent some time getting a little deeper into the game. Last week we brought you our first impressions of the English version of Dragon Quest VIII: Journey of the Cursed King. ![]()
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